Not very useful, but somewhat convenient. Maxed out Sanctuary provides decent damage absorbtion. These skills are very good against bosses and tanky enemies. Put points in Plague and Susceptibility if you really need to boost your pets' damage or if you have spare skill points. Nice flat and percental damage reduction plus total speed reduction. Improve the skill if you want to increase the duration. One of the best debuffs in the game due to its auto spreading ability. Put some points into this and max out when needed. Slight elemental resist to you and your pets. Great hp and total speed percental boost. Outstanding physical damage and total speed boost for everyone. Nice damage absorption an physical damage boost while dropping under 33% health. Maxed out skill can be used during bossfights, but it's not worth 12 skill points. The Nature is very strong mastery by it's own. Masteries give you only Int and Dex, so you are supposed to wear Int/Dex items.īy the end of the game, the player would have recieved a total of 855 Health, 42 Strength, 18 Intelligence, 18 Dexterity and 18 attribute points. Increase these stats only to meet the requirements of the gear. Since you are not dealing damage by yourself, Str/Int/Dex stats are somewhat irrelevant. Every attribute point put in Health / Energy gives you extra 40 health/energy. Every attribute point towards Strength, Intelligence or Dexterity is raising it by the value of 4. You will get 2 attribute points every level. Unlike skill points, attribute points can't be reset. About 850 for both is considered 'normal' for heroes in legendary (OA needed for melee only obv.), so the pets are somewhere in that territory. They obtain about +350/+600 OA and DA in Epic/Legendary difficulty respectively.
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